[r6rs-discuss] Unicode issues
John Cowan wrote:
> Thomas Lord scripsit:
>
>
>> If you want to find a "design motif" that explains R6's char
>> and string types, I think you need look no further than to see
>> that they are more or less a direct transliteration of the way
>> scalar values and locale-independent string processing are defined
>> in the Unicode standard.
>>
>
> Quite so, and IMHO a Good Thing Too.
>
That does seem to be the main rationale.
>> (This is, of course, a regression from lisp tradition and Scheme
>> tradition in which the character type was extensible and far more
>> abstract.)
>>
>
> I note that CL made a similar regression when it eliminated the
> bits and font attributes.
>
>
Does the CL spec *forbid* adding those features?
-t
Received on Tue Aug 28 2007 - 14:15:40 UTC
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